What do you think the developers will do, finding that their brainchild received a lot of negative reviews in the game press? They will release the sequel! You say – reputation? Ha! It is enough to change the name, and the product will be perceived as a completely new. Moreover, such a trick can be repeated as many times.
In any case, they decided in this Haemimont Games. Now few people remember the Glory of the Roman Empire strategy – cute and pleasant to the eye, but very simplified from an economic point of view, the simulator of urban planning on Roman grounds. Following the first creation, the developers published the following, already under a different name – Imperium Romanum, even further advanced along the path of simplification of everything and the whole. And now we have to get acquainted with "grandson" – sequel (trickel?), proudly called Grand Ages: Rome.
About worthy and noble
Big promises combined with the next "Rebranding" could not but be alarming. But, oddly enough, in fact, the product turned out to be quite worthy.
First of all, we will rejoice, brethren: instead of scattered missions, we will finally have a full-fledged campaign. And let the essence remain the same – each time our avatar "reigns" In the cozy chair of the governor of a small province, to lead it to prosperity – some pleasant things were still added. For example, now created as part of the character’s campaign with all his achievements (including financial), you can painlessly transferred free construction or even multiplayer. Which, by the way, is. The developers followed a fairly original path: well aware of the lack of a combat system they created for a full -fledged battle on the network, they offered the players … not to fight at all, but, on the contrary, live peacefully and amicably. The multiplayer regime allows the joint management of the colony, quite in the traditions of Roman history (we recall, at least, the famous triumvirate).
About the daily bread
At first glance, the gameplay has undergone very minor changes compared to past "release". All the same goals: grow a city from a small village, simultaneously following the mood of the population. The same principle – the main problems are solved by the construction and improvement of buildings, AI does everything else itself. Still "Passing" combat system made clearly "for checkmarks", – well, it is supposed to have at least some battles, so tens. The world in any case is more important than war.
On the other hand, some little things added by the developers, of course, make the gameplay much more interesting. So, the system of the construction of buildings itself has become more realistic and accurate. We have to take into account not only the provision of a particular building by the necessary resources (primarily with water), but also the preferences of the people. For example, plebeians want to live in the neighborhood with each other, so it is better to put residential buildings nearby. And it would be nice to place a brick workshop for bricks closer to the natural reservoir. For almost every building, there are hard restrictions (with all desire, you can not build a quarry where there is no appropriate resource) and soft recommendations that we are free to perform or ignore. The latter, however, is unreasonable, since for "Correct" The placement of buildings we are accrued by points of popularity, which, in turn, are in direct connection with the replenishment of the treasury. How? Yes, very simple: a rich daddy, that is, I apologize, the ancestor-emperor, rewards his offspring-governor (that is, us) for achieving a ringing coin. Therefore, in order to replenish the budget, it is not necessary to rob their own citizens, as it was in Imperium Romanum.
Some changes have undergone and caste system. If earlier slaves were used exclusively for dirty work, now we have the right to ensure for bonded labor in general all industries, starting from growing bread and ending with the arrangement of spectacles. It is enough to build a market "live goods" – and voila, plebs can rest.
About the vicissitudes of peace and war
On the one hand, the administrative component of the game has largely complicated. And this, in general, is not bad: the strategy acquired bOmore realism and fullness. On the other – searches "Correct" Places for the installation of a particular structure in practice are often spilled into … pixelhanting, very tedious and inconvenient (where, finally, this aqueduct can be put?). Meanwhile, while the player is looking for where to stick a particular object, his wards, according to all the canons of RTS, continue to live their https://www.hlsports.de/wp-content/pages/?freshbet-casino-review-the-new-face-of-online-gambling.html lives and demand the satisfaction of needs. Could not or did not have time to please the mob? It is bad, because dissatisfied people immediately begin to set fire at home and thereby negate all our painstaking work.
From a formal point of view, the combat system was supplemented and improved. New varieties of units, a tree of skills, introducing diversity to battle scenes. But in practice all these "goodies" They pour into the scheme already familiar to us: choose a detachment, poke on the map and humbly wait for the result. However, from the very beginning we knew that Grand Ages: Rome – The strategy is creative.
About art
Graphics in the game are undoubtedly good. From a visual point of view Grand Ages: Rome far ahead of its predecessors. Now buildings, landscapes and tiny people do not look so bright and colorful, but much more detailed and realistic. The interface was pleased with convenience and visibility with an impressive number of various functions. In principle, the tutorial carefully offered to the players (more precisely, even two – peaceful and military), with a similar approach to management, is unclaimed: everything is clear and so.
Grand Ages: Rome – This is a big step forward for Haemimont Games And a pleasant gift to fans of peaceful RTS. Despite some of the remaining "childhood diseases", The game has become more intellectual and realistic.
Pros: worked out graphics;realistic gameplay;Convenient interface;Original multiplayer.
Cons: compelled "Pixelhanting";Weak combat system.